
Engineering Sims and Training Modules | Environments n Games 01 – AJSS
Content on this page are prototype snippets from Engineering Simulations and specialized next gen Training Modules developed with Aj Stack Solutions. This is only a


Content on this page are prototype snippets from Engineering Simulations and specialized next gen Training Modules developed with Aj Stack Solutions. This is only a

Borescope VR is an extension module of in depth borescope training module for Borescope Gas Turbine. Borescope VR is designed for immersive Virtual Simulation Training using Virtual Reality Headset and takes the user through a number of real-life scenarios and faults/ to find defects in a gas turbine.… Read More

Virtual Footprints Virtual Footprints is an educational game designed around unique plant life and biodiversity – an interactive, playful game in which participants can

Tethered is a 3D artwork physically installed at Melbourne Central Station in print form and Featured as NFT Artwork at Art Tech Music during

Multiverse is an immersive – 360 hybrid AR-VR interactive music experience, subtly hinting on the parallels between the dream world, Astral planes, and the

Previous Next ‘Les Mystères du Louvre’ is a bilingual theatrical experience, which combines 3D projection mapping and set design to explore where live performance

Real-time Interactive Virtual Reality – Photo Realistic Arch Viz from architecture blueprints. Modeled in Cinema4D, made in Unity3D. Workflow’s including > Exact Scaled Modelling
Time moves when you move Theme : Time as material Context: Games and experiences playing with time mechanics deliver a very interesting experience, similarly
Playing with leap motion ~ Theme: Character, Place and Events What constitutes a character? Explore how this character is made up of its environment and

This visualisation was done for a class module of CPS(Character Place and Simulation) at RMIT MAGI. The theme is tinkering, which means just playing

MAGI logo (Masters in Animation, Games and Interactive Media) End year Expo 2018 , RMIT University.

Exploring , concept development , camera projection , Composting , Rotoscopy , Tracking, research etc. press play on the video below..(sound on! has a

lostenergyblast Visual Animation – Green() Healer ^ Energy Field [ YIN_Yang^upperblast – remaining light : ̿ ̿ ̿̿’̿’\̵͇̿̿\з=(>_>)=ε/̵͇̿̿/’̿̿ ̿ ̿ ̿ ̿ ̿ (。◕‿

◉_◉ An ongoing ‘sz’ project // visual : Story boards // initial drawings – reference board / mood reflect rough Matt Color Pallete – modeling

Reference image> Modeled , texture – 3dsmax vray animations > (the gifs can be glitchy , please give a while to load) ANIMATION

◉_◉ An ongoing ‘sz’ project // visual : Story boards // initial drawings – reference board / mood reflect rough Matt Color Pallete – modeling


^ a short 15 min challenge (as RMIT studio session) create one thing to other. Random objects drawn from chits. – Jack-Sparrow (Flash /

M E R A K I Meraki (Meh-rah-Kee) is an interactive VR experience that focuses on the relationship between inner and outer reality. The

Those were still forest) Matte Painting Progression Starting out with a blank canvas, painting out a rough feeling in my head.. the faded distant

Previous Next ‘Les Mystères du Louvre’ is a bilingual theatrical experience, which combines 3D projection mapping and set design to explore where live performance

unity extras 2019 https://vimeo.com/344505919https://vimeo.com/339827482https://vimeo.com/365694923

Multiverse is an immersive – 360 hybrid AR-VR interactive music experience, subtly hinting on the parallels between the dream world, Astral planes, and the

Theme: Tinkering I tinkered my way through solving challenging and technical solution and concept creation collaborating with Phoebe and Rachel. We at the end

Here, you’ll find extras and behind the scene experiments in development of MULTIVERSE. Full Devdoc can be found at : The ART of MULTIVERSE

Theme Forces Context Forces play an important role in any gameplay mechanics, a play with forces can be defined by external input from the

https://www.cardsforacause.com.au/products/ar-enabled-myki Travel Card – myki – Melbourne – Victoria – Australia Augmented Reality – through Social Filter systems: with no extra app downloads.ThemeMateriality ContextAugmented

Virtual Footprints Virtual Footprints is an educational game designed around unique plant life and biodiversity – an interactive, playful game in which participants can


https://vimeo.com/356136361 headphones on – don’t blink – A prototype glitch effect, though this is very raw play, if a proper scene exists and walked

Tethered is a 3D artwork physically installed at Melbourne Central Station in print form and Featured as NFT Artwork at Art Tech Music during

During CPS(Character, Place and Simulation) modules I created a bunch of experiences which ranged from draw-ings , videos – 3D models and Interactive experiences

Photogrammetry… Read More

Some promo visuals for saszer : on right is an audio reactive based energy flux for what it is ~ more audio visual content

Exploring , concept development , camera projection , Composting , Rotoscopy , Tracking, research etc. press play on the video below..(sound on! has a


Realtime Stereo – Depth Based Visual Effects Previous Next Floating on Air from Sahaj Garg Theme : Audience Context A lot of interactive installtions and

MAGI logo (Masters in Animation, Games and Interactive Media) End year Expo 2018 , RMIT University.

~kintsugi a3akenings reflection

Real-time Interactive Virtual Reality – Photo Realistic Arch Viz from architecture blueprints. Modeled in Cinema4D, made in Unity3D. Workflow’s including > Exact Scaled Modelling