Ricochetsz, a small experiential parable in Virtual Reality Environment. Ricochetsz submerges the user in a sea progressing towards an uplifting death and transformation. it’s meaning is individual-based, as you shred your old self and end /start towards an uplift. The perception of ricochet stands on multiple spectrums and must be experienced in VR to know what it is.
Made in Unity3D and features with depth – stereoscopic 3D render.
Also, Animation powered for: https://design.embracingearth.space/2020/les-mysteres-du-louvre-reaction-theatre-immersive-360-theatre/
if you’ve read it till here and would like to dig deeper on how its all done, here’s a bonus link : https://vimeo.com/348988980 password is drown
WebAR – Questioning : Previously built WebVR experience Meraki 1.o , I dive in WebAR(Browser Based Augmented Reality) here. I experimented with a number
Hand made – paintings : , Postal , water color / pencil
Indian Film Project : A national level film making competition where you need to make a film from scratch , within 48 hours on
During CPS(Character, Place and Simulation) modules I created a bunch of experiences which ranged from draw-ings , videos – 3D models and Interactive experiences
^ a short 15 min challenge (as RMIT studio session) create one thing to other. Random objects drawn from chits. – Jack-Sparrow (Flash /
Human Perception and Environmental Experience: Our environment may also define our perception and vice versa, knowledge and experience are situated in the interplay between person and environment.
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Here, you’ll find extras and behind the scene experiments in development of MULTIVERSE. Full Devdoc can be found at : The ART of MULTIVERSE
Borescope VR is an extension module of in depth borescope training module for Borescope Gas Turbine. Borescope VR is designed for immersive Virtual Simulation Training using Virtual Reality Headset and takes the user through a number of real-life scenarios and faults/ to find defects in a gas turbine.… Read More
Akashick | Ethereum Blockchain – Immutable Messaging Akashick offers a platform to send uncensorable immutable messages. It can be used to wish, express, timestamp
~kintsugi a3akenings reflection
Realtime Stereo – Depth Based Visual Effects Previous Next Floating on Air from Sahaj Garg Theme : Audience Context A lot of interactive installtions and
Virtual Footprints Virtual Footprints is an educational game designed around unique plant life and biodiversity – an interactive, playful game in which participants can
Theme: Tinkering I tinkered my way through solving challenging and technical solution and concept creation collaborating with Phoebe and Rachel. We at the end
Content on this page are prototype snippets from Engineering Simulations and specialized next gen Training Modules developed with Aj Stack Solutions. This is only a
Theme Discussions of Places Context During the Talk on environment, my mind was stimulated by this thought of how we are in this bubble
An Immersive VR Archive, also derived from my CPS archive. The CPS Archive is alternate version of this with a blackhole – this APD
Time moves when you move Theme : Time as material Context: Games and experiences playing with time mechanics deliver a very interesting experience, similarly
The Art of Multiverse, takes you in depth through the story behind the XR Reality experience – MULTIVERSE . The book is enabled by
Broken sculpture fix by Augmented Reality. AR expirement in resurrecting the sculpture display’s a very sig-nificant use of the technology , which can be
Theme Forces Context Forces play an important role in any gameplay mechanics, a play with forces can be defined by external input from the
◉_◉ An ongoing ‘sz’ project // visual : Story boards // initial drawings – reference board / mood reflect rough Matt Color Pallete – modeling
[…] Overcoming some major projection hurdles, and complex animations, automated and live visual trigger systems with performance, projector setup and integration- also devising a pipeline to project on 360 projection canvas, from 3D scenes. The long term idea for the show is to take it on the road and each venue would be having different projector locations, pre-rendering each time from particularly(projector) placed camera is not feasible, to overcome this, 3D scenes are rendered into 360 which gives the ability map each project-able location from single 360 rendered file, some animations are also explored /made in realtime applications, opening to a possibility for more complex realtime interactivity systems in the future. Animations done here was also combined in ricochetsz , more animstuff there:. […]