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AR expirement in resurrecting the sculpture display’s a very sig-nificant use of the technology , which can be used in museumsor historical places/monuments, displaying a contrast between now and how it looked in an earlier timeline, also preserving the object from decay (virtually), and can be used to track/ study the ongoing decay. This can pave new ways to experience historical places and educate/learn in an immersive way. The model can be highly useful in tourism, cultural museums, arts , historical studies and AR games of course.
sometimes things get complicated ~
Human Perception and Environmental Experience: Our environment may also define our perception and vice versa, knowledge and experience are situated in the interplay between person and environment.
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^ a short 15 min challenge (as RMIT studio session) create one thing to other. Random objects drawn from chits. – Jack-Sparrow (Flash /
During CPS(Character, Place and Simulation) modules I created a bunch of experiences which ranged from draw-ings , videos – 3D models and Interactive experiences
Indian Film Project : A national level film making competition where you need to make a film from scratch , within 48 hours on
Reference image> Modeled , texture – 3dsmax vray animations > (the gifs can be glitchy , please give a while to load) ANIMATION
NEURON ARCHITECTURE is a realtime trance-inducing audio reactive visualizer, playing with the idea of time as Rhythm, each evolving neuron responds to a particular
The Art of Multiverse, takes you in depth through the story behind the XR Reality experience – MULTIVERSE . The book is enabled by
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An Immersive VR Archive, also derived from my CPS archive. The CPS Archive is alternate version of this with a blackhole – this APD
◉_◉ An ongoing ‘sz’ project // visual : Story boards // initial drawings – reference board / mood reflect rough Matt Color Pallete – modeling
Realtime Stereo – Depth Based Visual Effects Previous Next Floating on Air from Sahaj Garg Theme : Audience Context A lot of interactive installtions and
MAGI logo (Masters in Animation, Games and Interactive Media) End year Expo 2018 , RMIT University.
https://vimeo.com/393962796 Using Computer Vision (through open pose ) to detect people in live feed videos with stylistic art renders in realtime.- Previous Next
WebAR – Questioning : Previously built WebVR experience Meraki 1.o , I dive in WebAR(Browser Based Augmented Reality) here. I experimented with a number
Theme: Tinkering I tinkered my way through solving challenging and technical solution and concept creation collaborating with Phoebe and Rachel. We at the end
Those were still forest) Matte Painting Progression Starting out with a blank canvas, painting out a rough feeling in my head.. the faded distant
Theme Discussions of Places Context During the Talk on environment, my mind was stimulated by this thought of how we are in this bubble
Theme Forces Context Forces play an important role in any gameplay mechanics, a play with forces can be defined by external input from the
~kintsugi a3akenings reflection
https://vimeo.com/356136361 headphones on – don’t blink – A prototype glitch effect, though this is very raw play, if a proper scene exists and walked
unity extras 2019 https://vimeo.com/344505919https://vimeo.com/339827482https://vimeo.com/365694923