Category: VR

Immersive

Borescope VR | AJSS Engineering

Borescope VR is an extension module of in depth borescope training module for Borescope Gas Turbine. Borescope VR is designed for immersive Virtual Simulation Training using Virtual Reality Headset and takes the user through a number of real-life scenarios and faults/ to find defects in a gas turbine.… Read More

Read More »
Immersive

multiverse extras

Here, you’ll find extras and behind the scene experiments in development of MULTIVERSE. Full Devdoc can be found at : The ART of MULTIVERSE

Read More »
Design

ricochetsz – VR

Ricochetsz, a small experiential parable in Virtual Reality Environment. Ricochetsz submerges the user in a sea progressing towards an uplifting death and transformation. it’s

Read More »
Design

inside-outside

Human Perception and Environmental Experience: Our environment may also define our perception and vice versa, knowledge and experience are situated in the interplay between person and environment.
Read More

Read More »

Neuron Architecture : Audio Viz

NEURON ARCHITECTURE is a realtime trance-inducing audio reactive visualizer, playing with the idea of time as Rhythm, each evolving neuron responds to a particular

Time moves when you move

Time moves when you move   Theme : Time as material Context: Games and experiences playing with time mechanics deliver a very interesting experience, similarly

hoshikuzu 1.0 | CPS Archives

During CPS(Character, Place and Simulation) modules I created a bunch of experiences which ranged from draw-ings , videos – 3D models and Interactive experiences

multiverse extras

Here, you’ll find extras and behind the scene experiments in development of MULTIVERSE. Full Devdoc can be found at : The ART of MULTIVERSE

This visualisation was done for a class module of CPS(Character Place and Simulation) at RMIT MAGI. The theme is tinkering, which means just playing

sz

Some promo visuals for saszer : on right is an audio reactive based energy flux for what it is ~ more audio visual content

theisland

Exploring , concept development , camera projection , Composting , Rotoscopy , Tracking, research etc. press play on the video below..(sound on! has a

hyperambient

https://vimeo.com/356136361 headphones on – don’t blink – A prototype glitch effect, though this is very raw play, if a proper scene exists and walked

APD | 3 | Tinkering – arduino / vr

Theme: Tinkering I tinkered my way through solving challenging and technical solution and concept creation collaborating with Phoebe and Rachel. We at the end

Theme‘Objects are not exhausted’object-oriented ontology (OOO)Objects solely just exist, not particularily for us to use. It just exists.  ContextReflecting on this enquiry of object

Paint

Hand made – paintings : , Postal , water color / pencil    

3D Works

  Reference image> Modeled , texture – 3dsmax vray   animations > (the gifs can be glitchy , please give a while to load) ANIMATION

Sculpture History with AR.

Broken sculpture fix by Augmented Reality. AR expirement in resurrecting the sculpture display’s a very sig-nificant use of the technology , which can be

archviz : real-time photo-realistic

Real-time Interactive Virtual Reality – Photo Realistic Arch Viz from architecture blueprints. Modeled in Cinema4D, made in Unity3D. Workflow’s including > Exact Scaled Modelling

2D works /Designs

^ a short 15 min challenge (as RMIT studio session) create one thing to other. Random objects drawn from chits. – Jack-Sparrow (Flash /

ricochetsz – VR

Ricochetsz, a small experiential parable in Virtual Reality Environment. Ricochetsz submerges the user in a sea progressing towards an uplifting death and transformation. it’s

view ~ s3738367_Sahaj Garg_IOLSem2_folio02_Multiverse_IOL_conceptDoc 2 s3738367_Sahaj_Garg_IOL_Folio01_Multiverse_ Immersive AR Audio Visual _ Concept Doc  1 EXERCISE I: Choose one adjective that names/hints at the mood of your