
inside-outside is an experimental concept to be further explored, done in Unity3D. Rendered in VR 360 forms and post-processed to achieve some mind blending results.


Theme
Places
Context
Places – an Environment, an immersion, holds a significant value in any kind of immersive experience, especially 360 immersive projection or in a VR environment. Our environment may also define our perception and vice versa, knowledge and experience are situated in the interplay between person and environment.
Section 2: Human Perception and Environmental Experience by https://peopleplacespace.org/toc/section-2/ elaborates and quotes several philosophers along with these ideas.
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“our self image and consequently the way we perceive ourselves to interact with our environment” Karen Carr (1995 , p – 4)who also further reflects on sense of physical reality stating that our sense of physical reality is a construct derived from symbolic, information directly presented to our senses noting that aspects of our physical reality are only present in an incomplete, noisy form and our eyes provide only a fleeting series of snapshots of only parts of things present in our visual perception, influenced by a prior knowledge brought to perceptual analysis of one’s sensory input, interpreting these objects to exist in their entirety, Carr citing Gregory , 1980.
Stimulated and Virtual Realities : Elements of Perception, Tailor and Francis Publications, 1995 .
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Steuer (1964 , p.21) who defines a medium as an extension of man, reflecting how technology is just an extension to our human psyche.
Jonathan Steuer , 1992 :‘Defining Virtual Reality : Dimensions Determining Telepresence‘, Journal of Communication , Stanford University ,