
~kintsugi
a3akenings



Content on this page are prototype snippets from Engineering Simulations and specialized next gen Training Modules developed with Aj Stack Solutions. This is only a

NEURON ARCHITECTURE is a realtime trance-inducing audio reactive visualizer, playing with the idea of time as Rhythm, each evolving neuron responds to a particular

Theme Forces Context Forces play an important role in any gameplay mechanics, a play with forces can be defined by external input from the

https://digitalize.embracingearth.space/ Interactive Product Showcase – Digital Twins – View in AR/VR-Web-Multiplayer – AI – Talk to Product – Immersive – Interactive – Fully Customizable

https://www.youtube.com/watch?v=flB-ha98MM0 3D Printing, Custom Electronics and Sensors – Custom Fabrication Designs – XR – Mixed Reality Overlay – Logic – Interactive https://indd.adobe.com/view/001417cb-5330-466b-9f57-45c0f80ae6af “Integrating cutting-edge

unity extras 2019 https://vimeo.com/344505919https://vimeo.com/339827482https://vimeo.com/365694923

Real-time Interactive Virtual Reality – Photo Realistic Arch Viz from architecture blueprints. Modeled in Cinema4D, made in Unity3D. Workflow’s including > Exact Scaled Modelling


Virtual Footprints Virtual Footprints is an educational game designed around unique plant life and biodiversity – an interactive, playful game in which participants can

https://www.cardsforacause.com.au/products/ar-enabled-myki Travel Card – myki – Melbourne – Victoria – Australia Augmented Reality – through Social Filter systems: with no extra app downloads.ThemeMateriality ContextAugmented
Time moves when you move Theme : Time as material Context: Games and experiences playing with time mechanics deliver a very interesting experience, similarly


Ricochetsz, a small experiential parable in Virtual Reality Environment. Ricochetsz submerges the user in a sea progressing towards an uplifting death and transformation. it’s

Previous Next ‘Les Mystères du Louvre’ is a bilingual theatrical experience, which combines 3D projection mapping and set design to explore where live performance

https://vimeo.com/356136361 headphones on – don’t blink – A prototype glitch effect, though this is very raw play, if a proper scene exists and walked

^ a short 15 min challenge (as RMIT studio session) create one thing to other. Random objects drawn from chits. – Jack-Sparrow (Flash /

Here, you’ll find extras and behind the scene experiments in development of MULTIVERSE. Full Devdoc can be found at : The ART of MULTIVERSE

Theme Discussions of Places Context During the Talk on environment, my mind was stimulated by this thought of how we are in this bubble

During CPS(Character, Place and Simulation) modules I created a bunch of experiences which ranged from draw-ings , videos – 3D models and Interactive experiences

Indian Film Project : A national level film making competition where you need to make a film from scratch , within 48 hours on

WebAR – Questioning : Previously built WebVR experience Meraki 1.o , I dive in WebAR(Browser Based Augmented Reality) here. I experimented with a number

Simple prototype ideation: shaky controller as shown can also maybe used to generate a sense of empathy from the perception of someone suffering from Parkinson disease.… Read More

The Art of Multiverse, takes you in depth through the story behind the XR Reality experience – MULTIVERSE . The book is enabled by
