
During CPS(Character, Place and Simulation) modules I created a bunch of experiences which ranged from draw-ings , videos – 3D models and Interactive experiences

NEURON ARCHITECTURE is a realtime trance-inducing audio reactive visualizer, playing with the idea of time as Rhythm, each evolving neuron responds to a particular

https://www.cardsforacause.com.au/products/ar-enabled-myki Travel Card – myki – Melbourne – Victoria – Australia Augmented Reality – through Social Filter systems: with no extra app downloads.ThemeMateriality ContextAugmented

https://vimeo.com/393962796 Using Computer Vision (through open pose ) to detect people in live feed videos with stylistic art renders in realtime.- Previous Next


unity extras 2019 https://vimeo.com/344505919https://vimeo.com/339827482https://vimeo.com/365694923

~kintsugi a3akenings reflection

Ricochetsz, a small experiential parable in Virtual Reality Environment. Ricochetsz submerges the user in a sea progressing towards an uplifting death and transformation. it’s

Real-time Interactive Virtual Reality – Photo Realistic Arch Viz from architecture blueprints. Modeled in Cinema4D, made in Unity3D. Workflow’s including > Exact Scaled Modelling
Time moves when you move Theme : Time as material Context: Games and experiences playing with time mechanics deliver a very interesting experience, similarly

Here, you’ll find extras and behind the scene experiments in development of MULTIVERSE. Full Devdoc can be found at : The ART of MULTIVERSE

Broken sculpture fix by Augmented Reality. AR expirement in resurrecting the sculpture display’s a very sig-nificant use of the technology , which can be


An Interactive Infographic for ‘ Center for Digital Enterprise ‘ RMIT University. https://www.rmit.edu.au/for-business/staff-development-and-training/tailored-training-solutions/c4de/industry-40 Alternate link – https://saszer.itch.io/cde-industry-40 *click run game* Role: Interaction Coding ,

Tethered is a 3D artwork physically installed at Melbourne Central Station in print form and Featured as NFT Artwork at Art Tech Music during

Virtual Footprints Virtual Footprints is an educational game designed around unique plant life and biodiversity – an interactive, playful game in which participants can


Photogrammetry… Read More


Content on this page are prototype snippets from Engineering Simulations and specialized next gen Training Modules developed with Aj Stack Solutions. This is only a

WebAR – Questioning : Previously built WebVR experience Meraki 1.o , I dive in WebAR(Browser Based Augmented Reality) here. I experimented with a number

Theme Forces Context Forces play an important role in any gameplay mechanics, a play with forces can be defined by external input from the

Theme: Tinkering I tinkered my way through solving challenging and technical solution and concept creation collaborating with Phoebe and Rachel. We at the end

MAGI logo (Masters in Animation, Games and Interactive Media) End year Expo 2018 , RMIT University.