Tag: experiments

Immersive

multiverse extras

Here, you’ll find extras and behind the scene experiments in development of MULTIVERSE. Full Devdoc can be found at : The ART of MULTIVERSE

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Design

keep flowin ~

Realtime Stereo – Depth Based Visual Effects Previous Next Floating on Air from Sahaj Garg Theme : Audience Context A lot of interactive installtions and

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Design

inside-outside

Human Perception and Environmental Experience: Our environment may also define our perception and vice versa, knowledge and experience are situated in the interplay between person and environment.
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Design

hyperambient

https://vimeo.com/356136361 headphones on – don’t blink – A prototype glitch effect, though this is very raw play, if a proper scene exists and walked

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inside-outside

Human Perception and Environmental Experience: Our environment may also define our perception and vice versa, knowledge and experience are situated in the interplay between person and environment.
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hoshikuzu 2.0 | APD Archives

An Immersive VR Archive, also derived from my CPS archive. The CPS Archive is alternate version of this with a blackhole – this APD

Playing with leap motion ~ Theme: Character, Place and Events What constitutes a character? Explore how this character is made up of its environment and

APD | 3 | Tinkering – arduino / vr

Theme: Tinkering I tinkered my way through solving challenging and technical solution and concept creation collaborating with Phoebe and Rachel. We at the end

for.thesun~

◉_◉ An ongoing ‘sz’ project // visual : Story boards // initial drawings – reference board / mood reflect rough Matt Color Pallete – modeling

multiverse extras

Here, you’ll find extras and behind the scene experiments in development of MULTIVERSE. Full Devdoc can be found at : The ART of MULTIVERSE

3D Works

  Reference image> Modeled , texture – 3dsmax vray   animations > (the gifs can be glitchy , please give a while to load) ANIMATION

archviz : real-time photo-realistic

Real-time Interactive Virtual Reality – Photo Realistic Arch Viz from architecture blueprints. Modeled in Cinema4D, made in Unity3D. Workflow’s including > Exact Scaled Modelling

Time moves when you move

Time moves when you move   Theme : Time as material Context: Games and experiences playing with time mechanics deliver a very interesting experience, similarly

dithered ~:

MAGI logo (Masters in Animation, Games and Interactive Media) End year Expo 2018 , RMIT University.

webAR:-

WebAR – Questioning : Previously built WebVR experience Meraki 1.o , I dive in WebAR(Browser Based Augmented Reality) here. I experimented with a number

Norubberseries In these times, I just sit down and start throwing strokes around, often acompanied by music, not knowing drawing what. and you CANNOT

Travel Card : web-Augmented Reality Map

https://www.cardsforacause.com.au/products/ar-enabled-myki Travel Card – myki – Melbourne – Victoria – Australia Augmented Reality – through Social Filter systems: with no extra app downloads.ThemeMateriality  ContextAugmented

keep flowin ~

Realtime Stereo – Depth Based Visual Effects Previous Next Floating on Air from Sahaj Garg Theme : Audience Context A lot of interactive installtions and

theisland

Exploring , concept development , camera projection , Composting , Rotoscopy , Tracking, research etc. press play on the video below..(sound on! has a

sz

Some promo visuals for saszer : on right is an audio reactive based energy flux for what it is ~ more audio visual content

Interactive Infographic : RMIT

An Interactive Infographic for ‘ Center for Digital Enterprise ‘ RMIT University. https://www.rmit.edu.au/for-business/staff-development-and-training/tailored-training-solutions/c4de/industry-40 Alternate link  – https://saszer.itch.io/cde-industry-40   *click run game* Role: Interaction Coding ,

hyperambient

https://vimeo.com/356136361 headphones on – don’t blink – A prototype glitch effect, though this is very raw play, if a proper scene exists and walked