sz.sahaj ~ designCreative Technologist - Developer - sz.sahaj
  • FEATURE
  • THE LAB
    • VR
    • XR
    • Immersive
    • Unity
    • Interactive
    • Design
  • ABOUT
sz.sahaj ~ designCreative Technologist - Developer - sz.sahaj
Home » Interactive » -extras 2019
Interactive | Unity
May 5, 2020 by sz.sahaj
Sahaj Garg

unity extras 2019

Tags:Unity
Previous PostwebAR:-
Next PostVR Stage Simulator/ Parkinson’s Sim

Similar Posts

hoshikuzu 2.0 | APD Archives
hoshikuzu | Immersive | Interactive | Unity | VR | XR
webAR:-
Interactive | Unity | XR
Ethereum Unity Metamask
Akashick | Ethereum Immutable Messaging : Unity3D x Blockchain
Blockchain | Interactive | Unity
hyperambient
Design | Immersive | Unity
Sculpture History with AR.
Interactive | Unity | XR
Digitalize! Next-Gen Digital Twins
Design | Immersive | Interactive | Uncategorized | Unity | VR | XR
hoshikuzu 1.0 | CPS Archives
Design | hoshikuzu | Immersive | Interactive | Unity | VR
ricochetsz – VR
Design | Immersive | Unity | VR

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

© 2026 sz.sahaj ~ design

ricochetsz – VR

Ricochetsz, a small experiential parable in Virtual Reality Environment. Ricochetsz submerges the user in a sea progressing towards an uplifting death and transformation. it’s

dithered ~:

MAGI logo (Masters in Animation, Games and Interactive Media) End year Expo 2018 , RMIT University.

Multiverse : Mixed Reality AR-VR hybrid! one of the most immersive and richest experience.

Multiverse is an immersive – 360 hybrid AR-VR interactive music experience, subtly hinting on the parallels between the dream world, Astral planes, and the

lostenergyblast Visual Animation – Green() Healer ^ Energy Field [ YIN_Yang^upperblast – remaining light : ̿ ̿ ̿̿’̿’\̵͇̿̿\з=(>_>)=ε/̵͇̿̿/’̿̿ ̿ ̿ ̿ ̿ ̿ (。◕‿

Matte Painting – those were still forests.

Those were still forest) Matte Painting Progression Starting out with a blank canvas, painting out a rough feeling in my head.. the faded distant

for.thesun~

◉_◉ An ongoing ‘sz’ project // visual : Story boards // initial drawings – reference board / mood reflect rough Matt Color Pallete – modeling

Meraki 1.0 :: webVR

M E R A K I Meraki (Meh-rah-Kee) is an interactive VR experience that focuses on the relationship between inner and outer reality. The

Travel Card : web-Augmented Reality Map

https://www.cardsforacause.com.au/products/ar-enabled-myki Travel Card – myki – Melbourne – Victoria – Australia Augmented Reality – through Social Filter systems: with no extra app downloads.ThemeMateriality  ContextAugmented

hyperambient

https://vimeo.com/356136361 headphones on – don’t blink – A prototype glitch effect, though this is very raw play, if a proper scene exists and walked

Interactive Infographic : RMIT

An Interactive Infographic for ‘ Center for Digital Enterprise ‘ RMIT University. https://www.rmit.edu.au/for-business/staff-development-and-training/tailored-training-solutions/c4de/industry-40 Alternate link  – https://saszer.itch.io/cde-industry-40   *click run game* Role: Interaction Coding ,

computer vision X ArT – People Tracking Pt 1.

https://vimeo.com/393962796 Using Computer Vision (through open pose ) to detect people in live feed videos with stylistic art renders in realtime.-  Previous Next

keep flowin ~

Realtime Stereo – Depth Based Visual Effects Previous Next Floating on Air from Sahaj Garg Theme : Audience Context A lot of interactive installtions and

Sculpture History with AR.

Broken sculpture fix by Augmented Reality. AR expirement in resurrecting the sculpture display’s a very sig-nificant use of the technology , which can be

clayin

A random clay sculpt, – modern man… Read More

APD | 5 | Forces : Bubble Burst and deforms

Theme Forces Context Forces play an important role in any gameplay mechanics, a play with forces can be defined by external input from the

‘Les Mystères du Louvre’ reAction Theatre : Immersive 360 theatre

Previous Next ‘Les Mystères du Louvre’ is a bilingual theatrical experience, which combines 3D projection mapping and set design to explore where live performance

Time moves when you move

Time moves when you move   Theme : Time as material Context: Games and experiences playing with time mechanics deliver a very interesting experience, similarly

webAR:-

WebAR – Questioning : Previously built WebVR experience Meraki 1.o , I dive in WebAR(Browser Based Augmented Reality) here. I experimented with a number

Norubberseries In these times, I just sit down and start throwing strokes around, often acompanied by music, not knowing drawing what. and you CANNOT

2D works /Designs

^ a short 15 min challenge (as RMIT studio session) create one thing to other. Random objects drawn from chits. – Jack-Sparrow (Flash /

~kintsugi – a3akenings

~kintsugi a3akenings   reflection  

archviz : real-time photo-realistic

Real-time Interactive Virtual Reality – Photo Realistic Arch Viz from architecture blueprints. Modeled in Cinema4D, made in Unity3D. Workflow’s including > Exact Scaled Modelling

hoshikuzu 2.0 | APD Archives

An Immersive VR Archive, also derived from my CPS archive. The CPS Archive is alternate version of this with a blackhole – this APD

Digitalize! Next-Gen Digital Twins

https://digitalize.embracingearth.space/ Interactive Product Showcase – Digital Twins – View in AR/VR-Web-Multiplayer – AI – Talk to Product – Immersive – Interactive – Fully Customizable

hoshikuzu 1.0 | CPS Archives

During CPS(Character, Place and Simulation) modules I created a bunch of experiences which ranged from draw-ings , videos – 3D models and Interactive experiences

  • FEATURE
  • THE LAB
    ▼
      ▲ Back
    • VR
    • XR
    • Immersive
    • Unity
    • Interactive
    • Design
  • ABOUT
  • linkedin
  • instagram
  • twitter
  • vimeo
  • github
  • FEATURE
  • THE LAB
    • VR
    • XR
    • Immersive
    • Unity
    • Interactive
    • Design
  • ABOUT