Virtual Footprints

Virtual Footprints is an educational game designed around unique plant life and biodiversity  –  an interactive, playful game in which participants can plant and tend to virtual seeds, in a collaborative, virtual community garden.

It combines Mixed Reality, Location Based System, and Multiplayer environments, a technical combination not yet seen majorly where players can interact with each other’s objects in a common virtual location-based environment.

As Technical Director and Developer, development of the world-scale: AR (Augmented Reality) x GPS Location x Multiplayer networking systems, Cloud Server, alongside Game Interactivity and Login/ Database system: Made in Unity3D, Built with a great team at Orcha Collective.

On Tour/ Versions :

CurioCity Festival 2020 : Brisbane

First Premiered as part of CurioCity Festival as a live installation at Brisbane Botanical Gardens in partnership with Brisbane Tours and Tourism

Melbourne Edition 2021

Sponsored by City Of Melbourne, Arts Grants 2021.
coming soon..

Leave a Reply

Your email address will not be published. Required fields are marked *

Norubberseries In these times, I just sit down and start throwing strokes around, often acompanied by music, not knowing drawing what. and you CANNOT

audio/live events

Indian Film Project : A national level film making competition  where you need to make a film from scratch , within 48 hours on

dithered ~:

MAGI logo (Masters in Animation, Games and Interactive Media) End year Expo 2018 , RMIT University.

ricochetsz – VR

Ricochetsz, a small experiential parable in Virtual Reality Environment. Ricochetsz submerges the user in a sea progressing towards an uplifting death and transformation. it’s

sz

Some promo visuals for saszer : on right is an audio reactive based energy flux for what it is ~ more audio visual content

hyperambient

https://vimeo.com/356136361 headphones on – don’t blink – A prototype glitch effect, though this is very raw play, if a proper scene exists and walked

magilantis – underwater

Theme Discussions of Places Context During the Talk on environment, my mind was stimulated by this thought of how we are in this bubble

for.thesun~

◉_◉ An ongoing ‘sz’ project // visual : Story boards // initial drawings – reference board / mood reflect rough Matt Color Pallete – modeling

keep flowin ~

Realtime Stereo – Depth Based Visual Effects Previous Next Floating on Air from Sahaj Garg Theme : Audience Context A lot of interactive installtions and

Playing with leap motion ~ Theme: Character, Place and Events What constitutes a character? Explore how this character is made up of its environment and

hoshikuzu 1.0 | CPS Archives

During CPS(Character, Place and Simulation) modules I created a bunch of experiences which ranged from draw-ings , videos – 3D models and Interactive experiences

Digitalize! Next-Gen Digital Twins

https://digitalize.embracingearth.space/ Interactive Product Showcase – Digital Twins – View in AR/VR-Web-Multiplayer – AI – Talk to Product – Immersive – Interactive – Fully Customizable

-extras 2019

unity extras 2019 https://vimeo.com/344505919https://vimeo.com/339827482https://vimeo.com/365694923

Theme‘Objects are not exhausted’object-oriented ontology (OOO)Objects solely just exist, not particularily for us to use. It just exists.  ContextReflecting on this enquiry of object

Paint

Hand made – paintings : , Postal , water color / pencil    

Time moves when you move

Time moves when you move   Theme : Time as material Context: Games and experiences playing with time mechanics deliver a very interesting experience, similarly

inside-outside

Human Perception and Environmental Experience: Our environment may also define our perception and vice versa, knowledge and experience are situated in the interplay between person and environment.
Read More

archviz : real-time photo-realistic

Real-time Interactive Virtual Reality – Photo Realistic Arch Viz from architecture blueprints. Modeled in Cinema4D, made in Unity3D. Workflow’s including > Exact Scaled Modelling