
Virtual Footprints | Augmented Reality x GPS(location) x Multiplayer
Virtual Footprints Virtual Footprints is an educational game designed around unique plant life and biodiversity – an interactive, playful game in which participants can


Virtual Footprints Virtual Footprints is an educational game designed around unique plant life and biodiversity – an interactive, playful game in which participants can

Tethered is a 3D artwork physically installed at Melbourne Central Station in print form and Featured as NFT Artwork at Art Tech Music during

◉_◉ An ongoing ‘sz’ project // visual : Story boards // initial drawings – reference board / mood reflect rough Matt Color Pallete – modeling

Those were still forest) Matte Painting Progression Starting out with a blank canvas, painting out a rough feeling in my head.. the faded distant

◉_◉ An ongoing ‘sz’ project // visual : Story boards // initial drawings – reference board / mood reflect rough Matt Color Pallete – modeling

WebAR – Questioning : Previously built WebVR experience Meraki 1.o , I dive in WebAR(Browser Based Augmented Reality) here. I experimented with a number



M E R A K I Meraki (Meh-rah-Kee) is an interactive VR experience that focuses on the relationship between inner and outer reality. The

Some promo visuals for saszer : on right is an audio reactive based energy flux for what it is ~ more audio visual content

Exploring , concept development , camera projection , Composting , Rotoscopy , Tracking, research etc. press play on the video below..(sound on! has a
Time moves when you move Theme : Time as material Context: Games and experiences playing with time mechanics deliver a very interesting experience, similarly

An Immersive VR Archive, also derived from my CPS archive. The CPS Archive is alternate version of this with a blackhole – this APD

Tethered is a 3D artwork physically installed at Melbourne Central Station in print form and Featured as NFT Artwork at Art Tech Music during


~kintsugi a3akenings reflection

Theme Forces Context Forces play an important role in any gameplay mechanics, a play with forces can be defined by external input from the

Theme: Tinkering I tinkered my way through solving challenging and technical solution and concept creation collaborating with Phoebe and Rachel. We at the end

MAGI logo (Masters in Animation, Games and Interactive Media) End year Expo 2018 , RMIT University.

https://vimeo.com/356136361 headphones on – don’t blink – A prototype glitch effect, though this is very raw play, if a proper scene exists and walked

^ a short 15 min challenge (as RMIT studio session) create one thing to other. Random objects drawn from chits. – Jack-Sparrow (Flash /

https://digitalize.embracingearth.space/ Interactive Product Showcase – Digital Twins – View in AR/VR-Web-Multiplayer – AI – Talk to Product – Immersive – Interactive – Fully Customizable

Akashick | Ethereum Blockchain – Immutable Messaging Akashick offers a platform to send uncensorable immutable messages. It can be used to wish, express, timestamp


Indian Film Project : A national level film making competition where you need to make a film from scratch , within 48 hours on

During CPS(Character, Place and Simulation) modules I created a bunch of experiences which ranged from draw-ings , videos – 3D models and Interactive experiences

Ricochetsz, a small experiential parable in Virtual Reality Environment. Ricochetsz submerges the user in a sea progressing towards an uplifting death and transformation. it’s

Human Perception and Environmental Experience: Our environment may also define our perception and vice versa, knowledge and experience are situated in the interplay between person and environment.
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