
Digitalize! Next-Gen Digital Twins
https://digitalize.embracingearth.space/ Interactive Product Showcase – Digital Twins – View in AR/VR-Web-Multiplayer – AI – Talk to Product – Immersive – Interactive – Fully Customizable
https://digitalize.embracingearth.space/ Interactive Product Showcase – Digital Twins – View in AR/VR-Web-Multiplayer – AI – Talk to Product – Immersive – Interactive – Fully Customizable
Here, you’ll find extras and behind the scene experiments in development of MULTIVERSE. Full Devdoc can be found at : The ART of MULTIVERSE
WebAR – Questioning : Previously built WebVR experience Meraki 1.o , I dive in WebAR(Browser Based Augmented Reality) here. I experimented with a number
Indian Film Project : A national level film making competition where you need to make a film from scratch , within 48 hours on
https://www.cardsforacause.com.au/products/ar-enabled-myki Travel Card – myki – Melbourne – Victoria – Australia Augmented Reality – through Social Filter systems: with no extra app downloads.ThemeMateriality ContextAugmented
Theme Discussions of Places Context During the Talk on environment, my mind was stimulated by this thought of how we are in this bubble
Realtime Stereo – Depth Based Visual Effects Previous Next Floating on Air from Sahaj Garg Theme : Audience Context A lot of interactive installtions and
Tethered is a 3D artwork physically installed at Melbourne Central Station in print form and Featured as NFT Artwork at Art Tech Music during
Reference image> Modeled , texture – 3dsmax vray animations > (the gifs can be glitchy , please give a while to load) ANIMATION
An Interactive Infographic for ‘ Center for Digital Enterprise ‘ RMIT University. https://www.rmit.edu.au/for-business/staff-development-and-training/tailored-training-solutions/c4de/industry-40 Alternate link – https://saszer.itch.io/cde-industry-40 *click run game* Role: Interaction Coding ,
Theme Forces Context Forces play an important role in any gameplay mechanics, a play with forces can be defined by external input from the
Simple prototype ideation: shaky controller as shown can also maybe used to generate a sense of empathy from the perception of someone suffering from Parkinson disease.… Read More
◉_◉ An ongoing ‘sz’ project // visual : Story boards // initial drawings – reference board / mood reflect rough Matt Color Pallete – modeling
^ a short 15 min challenge (as RMIT studio session) create one thing to other. Random objects drawn from chits. – Jack-Sparrow (Flash /
https://vimeo.com/356136361 headphones on – don’t blink – A prototype glitch effect, though this is very raw play, if a proper scene exists and walked
Borescope VR is an extension module of in depth borescope training module for Borescope Gas Turbine. Borescope VR is designed for immersive Virtual Simulation Training using Virtual Reality Headset and takes the user through a number of real-life scenarios and faults/ to find defects in a gas turbine.… Read More
Time moves when you move Theme : Time as material Context: Games and experiences playing with time mechanics deliver a very interesting experience, similarly
Photogrammetry… Read More
M E R A K I Meraki (Meh-rah-Kee) is an interactive VR experience that focuses on the relationship between inner and outer reality. The
Virtual Footprints Virtual Footprints is an educational game designed around unique plant life and biodiversity – an interactive, playful game in which participants can
During CPS(Character, Place and Simulation) modules I created a bunch of experiences which ranged from draw-ings , videos – 3D models and Interactive experiences
Theme: Tinkering I tinkered my way through solving challenging and technical solution and concept creation collaborating with Phoebe and Rachel. We at the end