Tag: Matte

Design

Norubberseries In these times, I just sit down and start throwing strokes around, often acompanied by music, not knowing drawing what. and you CANNOT

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Design

theisland

Exploring , concept development , camera projection , Composting , Rotoscopy , Tracking, research etc. press play on the video below..(sound on! has a

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Design

for.thesun~

◉_◉ An ongoing ‘sz’ project // visual : Story boards // initial drawings – reference board / mood reflect rough Matt Color Pallete – modeling

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APD | 3 | Tinkering – arduino / vr

Theme: Tinkering I tinkered my way through solving challenging and technical solution and concept creation collaborating with Phoebe and Rachel. We at the end

Interactive Infographic : RMIT

An Interactive Infographic for ‘ Center for Digital Enterprise ‘ RMIT University. https://www.rmit.edu.au/for-business/staff-development-and-training/tailored-training-solutions/c4de/industry-40 Alternate link  – https://saszer.itch.io/cde-industry-40   *click run game* Role: Interaction Coding ,

This visualisation was done for a class module of CPS(Character Place and Simulation) at RMIT MAGI. The theme is tinkering, which means just playing

Sculpture History with AR.

Broken sculpture fix by Augmented Reality. AR expirement in resurrecting the sculpture display’s a very sig-nificant use of the technology , which can be

2D works /Designs

^ a short 15 min challenge (as RMIT studio session) create one thing to other. Random objects drawn from chits. – Jack-Sparrow (Flash /

hyperambient

https://vimeo.com/356136361 headphones on – don’t blink – A prototype glitch effect, though this is very raw play, if a proper scene exists and walked

Neuron Architecture : Audio Viz

NEURON ARCHITECTURE is a realtime trance-inducing audio reactive visualizer, playing with the idea of time as Rhythm, each evolving neuron responds to a particular

Playing with leap motion ~ Theme: Character, Place and Events What constitutes a character? Explore how this character is made up of its environment and

archviz : real-time photo-realistic

Real-time Interactive Virtual Reality – Photo Realistic Arch Viz from architecture blueprints. Modeled in Cinema4D, made in Unity3D. Workflow’s including > Exact Scaled Modelling

magilantis – underwater

Theme Discussions of Places Context During the Talk on environment, my mind was stimulated by this thought of how we are in this bubble

ricochetsz – VR

Ricochetsz, a small experiential parable in Virtual Reality Environment. Ricochetsz submerges the user in a sea progressing towards an uplifting death and transformation. it’s

dithered ~:

MAGI logo (Masters in Animation, Games and Interactive Media) End year Expo 2018 , RMIT University.

sz

Some promo visuals for saszer : on right is an audio reactive based energy flux for what it is ~ more audio visual content

3D Works

  Reference image> Modeled , texture – 3dsmax vray   animations > (the gifs can be glitchy , please give a while to load) ANIMATION

Time moves when you move

Time moves when you move   Theme : Time as material Context: Games and experiences playing with time mechanics deliver a very interesting experience, similarly