
Norubberseries In these times, I just sit down and start throwing strokes around, often acompanied by music, not knowing drawing what. and you CANNOT


Norubberseries In these times, I just sit down and start throwing strokes around, often acompanied by music, not knowing drawing what. and you CANNOT

Those were still forest) Matte Painting Progression Starting out with a blank canvas, painting out a rough feeling in my head.. the faded distant

Real-time Interactive Virtual Reality – Photo Realistic Arch Viz from architecture blueprints. Modeled in Cinema4D, made in Unity3D. Workflow’s including > Exact Scaled Modelling

Here, you’ll find extras and behind the scene experiments in development of MULTIVERSE. Full Devdoc can be found at : The ART of MULTIVERSE


Theme Forces Context Forces play an important role in any gameplay mechanics, a play with forces can be defined by external input from the

Previous Next ‘Les Mystères du Louvre’ is a bilingual theatrical experience, which combines 3D projection mapping and set design to explore where live performance

^ a short 15 min challenge (as RMIT studio session) create one thing to other. Random objects drawn from chits. – Jack-Sparrow (Flash /


Multiverse is an immersive – 360 hybrid AR-VR interactive music experience, subtly hinting on the parallels between the dream world, Astral planes, and the

◉_◉ An ongoing ‘sz’ project // visual : Story boards // initial drawings – reference board / mood reflect rough Matt Color Pallete – modeling

Some promo visuals for saszer : on right is an audio reactive based energy flux for what it is ~ more audio visual content


An Interactive Infographic for ‘ Center for Digital Enterprise ‘ RMIT University. https://www.rmit.edu.au/for-business/staff-development-and-training/tailored-training-solutions/c4de/industry-40 Alternate link – https://saszer.itch.io/cde-industry-40 *click run game* Role: Interaction Coding ,

Theme: Tinkering I tinkered my way through solving challenging and technical solution and concept creation collaborating with Phoebe and Rachel. We at the end

Ricochetsz, a small experiential parable in Virtual Reality Environment. Ricochetsz submerges the user in a sea progressing towards an uplifting death and transformation. it’s

The Art of Multiverse, takes you in depth through the story behind the XR Reality experience – MULTIVERSE . The book is enabled by


https://vimeo.com/356136361 headphones on – don’t blink – A prototype glitch effect, though this is very raw play, if a proper scene exists and walked

https://digitalize.embracingearth.space/ Interactive Product Showcase – Digital Twins – View in AR/VR-Web-Multiplayer – AI – Talk to Product – Immersive – Interactive – Fully Customizable

Simple prototype ideation: shaky controller as shown can also maybe used to generate a sense of empathy from the perception of someone suffering from Parkinson disease.… Read More

Human Perception and Environmental Experience: Our environment may also define our perception and vice versa, knowledge and experience are situated in the interplay between person and environment.
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During CPS(Character, Place and Simulation) modules I created a bunch of experiences which ranged from draw-ings , videos – 3D models and Interactive experiences

https://www.cardsforacause.com.au/products/ar-enabled-myki Travel Card – myki – Melbourne – Victoria – Australia Augmented Reality – through Social Filter systems: with no extra app downloads.ThemeMateriality ContextAugmented

Reference image> Modeled , texture – 3dsmax vray animations > (the gifs can be glitchy , please give a while to load) ANIMATION
