Tag: Augmented Reality

Immersive

multiverse extras

Here, you’ll find extras and behind the scene experiments in development of MULTIVERSE. Full Devdoc can be found at : The ART of MULTIVERSE

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Design

keep flowin ~

Realtime Stereo – Depth Based Visual Effects Previous Next Floating on Air from Sahaj Garg Theme : Audience Context A lot of interactive installtions and

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Interactive

webAR:-

WebAR – Questioning : Previously built WebVR experience Meraki 1.o , I dive in WebAR(Browser Based Augmented Reality) here. I experimented with a number

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Playing with leap motion ~ Theme: Character, Place and Events What constitutes a character? Explore how this character is made up of its environment and

audio/live events

Indian Film Project : A national level film making competition  where you need to make a film from scratch , within 48 hours on

3D Works

  Reference image> Modeled , texture – 3dsmax vray   animations > (the gifs can be glitchy , please give a while to load) ANIMATION

-extras 2019

unity extras 2019 https://vimeo.com/344505919https://vimeo.com/339827482https://vimeo.com/365694923

keep flowin ~

Realtime Stereo – Depth Based Visual Effects Previous Next Floating on Air from Sahaj Garg Theme : Audience Context A lot of interactive installtions and

This visualisation was done for a class module of CPS(Character Place and Simulation) at RMIT MAGI. The theme is tinkering, which means just playing

webAR:-

WebAR – Questioning : Previously built WebVR experience Meraki 1.o , I dive in WebAR(Browser Based Augmented Reality) here. I experimented with a number

magilantis – underwater

Theme Discussions of Places Context During the Talk on environment, my mind was stimulated by this thought of how we are in this bubble

Theme‘Objects are not exhausted’object-oriented ontology (OOO)Objects solely just exist, not particularily for us to use. It just exists.  ContextReflecting on this enquiry of object

Time moves when you move

Time moves when you move   Theme : Time as material Context: Games and experiences playing with time mechanics deliver a very interesting experience, similarly

multiverse extras

Here, you’ll find extras and behind the scene experiments in development of MULTIVERSE. Full Devdoc can be found at : The ART of MULTIVERSE

archviz : real-time photo-realistic

Real-time Interactive Virtual Reality – Photo Realistic Arch Viz from architecture blueprints. Modeled in Cinema4D, made in Unity3D. Workflow’s including > Exact Scaled Modelling

Borescope VR | AJSS Engineering

Borescope VR is an extension module of in depth borescope training module for Borescope Gas Turbine. Borescope VR is designed for immersive Virtual Simulation Training using Virtual Reality Headset and takes the user through a number of real-life scenarios and faults/ to find defects in a gas turbine.… Read More

hoshikuzu 2.0 | APD Archives

An Immersive VR Archive, also derived from my CPS archive. The CPS Archive is alternate version of this with a blackhole – this APD

Hardware integrated Mixed Reality Medical App – RIST

https://www.youtube.com/watch?v=flB-ha98MM0 3D Printing, Custom Electronics and Sensors – Custom Fabrication Designs – XR – Mixed Reality Overlay – Logic – Interactive https://indd.adobe.com/view/001417cb-5330-466b-9f57-45c0f80ae6af “Integrating cutting-edge

ricochetsz – VR

Ricochetsz, a small experiential parable in Virtual Reality Environment. Ricochetsz submerges the user in a sea progressing towards an uplifting death and transformation. it’s

hoshikuzu 1.0 | CPS Archives

During CPS(Character, Place and Simulation) modules I created a bunch of experiences which ranged from draw-ings , videos – 3D models and Interactive experiences